#ifndef INCLUDED_PLAYSTATE_H
#define	INCLUDED_PLAYSTATE_H
#include <SGE.h>
#include "GameState.h"
#include "IsometroicMap.h"

class PlayState : public GameState
{
public:
	PlayState(GameContext& gameC);
	virtual ~PlayState();
	virtual void Load();
	virtual void Unload();
	virtual NextStates Update(float deltaTime);
	virtual void Render();
private:
	IsoMetricMap mMap;
	SGE_Cursor mCursor;
};

#endif //INCLUDED_PLAYSTATE_H